A generative space built to find patterns using displacement and other glitching algorithms. These matrix patterns are then often applied as texture to three dimensional shapes and spaces that also shift with variables mostly determined by sound and time. Vertices of the shapes and surfaces also become outlines that overlap and mix with these patterns to create infinitely other patterns. This series evolved over the years to encompass three dimensional spaces, to be used as textures in game engines and was made mostly for performances and immersive installations. And, sometimes the output was simply captured video stills or videos.

Objects textured with displacement patterns and catured as stills.

Dec 2, 2023 Performance Video Excerpt