Arrays gathers scientific data, field recordings, and fragments of past performances into a constantly shifting, recombined soundscape—a composition of compositions.
Published by Oxtail Recordings, Arrays is Clarke’s first full-length sound release. It opens with data sonifications from Acoustic Imaging the Hudson, folds in Antarctic and Arctic datasets (Polar), and weaves in field recordings captured during a month-long stay on Greenland’s east coast. Resonant glass instruments and vocals from performances such as Cities Are Natural (recorded at Pioneer Works by Clocktower Radio) and sila (at Silent Barn) surface throughout, along with guitar lines and field recordings from the mid-Atlantic and U.S. East Coast, intertwined with sonified infrastructure data.
The album traverses Clarke’s experimental sonic lexicon, guiding listeners through an emotive yet structured journey of threads, datasets, sounds, and spaces—“a walk through spaces of data + life.”
Arrays also extends as a performance series, debuting with Polar Hudson + Cities 1–4 at Chemical Creative, presented by Creative Code Art NYC.
Performing from 'cities' at Chemical Creative, Hosted by Creative Code Art, Curated by Erin Wajufos + Eric Lee
Cities 3 (excerpt)
Polat Hudson (excerpt)
The sound
polar hudson:
data sonification from the Hudson river (subbottom profile), Antarctica (subbottom profile) and Arctic climate data, field recordings from Greenland the surrounding waters and ice with resonant glass instrumentation
snohole:
electronic and digital distortions of polar hudson content with analog feedback
confluence (intro) + confluence (extended):
field recordings from the Potomac and Shenandoah confluence region, guitar and vocals, with digital and analog distortion and feedback
cities 1-4:
field recordings from Brooklyn, NYC and DC infrastructure data sonification, resonant glass instrumentation, and guitar with analog feedback and digital distortion
firstGen:
guitar and vocals, with digital and analog distortion and feedback
primordial:
guitar and vocals, with digital and analog distortion and feedback
Visuals for the limited eddtion cassette, performance and video excerpts.
Cover art: Supernova vertices textured by displacement patterns
Inside art: Arctic Ice Images and bathymetric data composited using computer vision
generatively texturing a a three dimensional iceberg.
Visuals for performance and video are created with: Geo-physical, Astrological, Biological and Urban Infastructure Data. Renders are captured from C4D and Unreal Engine. Generative data processing for textures also done in Jitter using computer vsion, averaging and displacement algorithms.
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